Hello everyone! Today we are excited to announce the latest of our large Dinosaur TLCs, the Spinosaurus. This update will bring a full ability rework to the spino plus new models and animations to accompany your menacing presence on the shoreline. The Spino’s new abilities showcase its power across land and water and turn its immense size into a deadly advantage against any packs that dare challenge it.
Spinosaurus TLC
Aquatic Build
For the Spinosaurus that spends their time sailing through the waters stalking prey, we’ve introduced new abilities that give it an aquatic edge. These will bring new movement advantages, water-based buffs, and extra utilities that combine to create a powerful underwater predator.
Snapjaw is a wind up attack that slows down victims through a stacking ‘Sliced’ debuff. This bite can be charged up, gaining the ‘Snapjaw’ buff to deal more damage and apply a second slice for each attack, consuming the charge.
Once its enemies are slowed with Snapjaw, Spinosaurus can use Lunging Snap, darting forward and dealing extra damage in the water. This will devastate slow enemies and punish their attempts to escape your waters.
Lastly, Undertow creates a monstrous, swirling current in the water that pulls creatures in while also dealing medium damage. Use this for crowd-control and drawing enemies into attack range for big damage opportunities on your struggling prey.
Shoreline Build
If you only want to dip your toes in the waters, the Spinosaurus’ aquatic abilities have additional behaviors when used on land! These abilities can be buffed by passives using the wet status.
Undertow, mentioned earlier, doubles as a land attack that instead of bringing enemies closer, knocks them back while dealing damage. Perfect for creating distance between you and multiple enemies.
Additionally, when the Spino is wet, Tide Strider will provide extra stamina recovery on land, and Waterborne will increase acceleration and armor based on the Spino’s wet status. These advantages are sure to make others fear Spino’s presence on the sandy shores and for the ambush that awaits them.
Area of Effect Build
For those who frequently find themselves in bigger brawls there’s the Area of Effect Build. Take advantage of the Spinosaurus’s updated Area of Effect abilities, with overwhelming area damage and crowd-control focused utility.
With Claw Slam the Spinosaurus slams its claws into the ground in a blind fury. This continuous attack will drain stamina as it repeatedly deals damage around it.
During the day, Solar Powered will passively increase stamina regeneration, while at night, it will increase its armor, providing extra protection from nocturnal hunters like the Latenivenatrix lurking in the dark.
When the Spino is surrounded it can use Dazing Bellows. This enormous roar will apply the Daze Effect to anyone caught in its attack range.
Finally, Shockwave will increase Area of Effect range and decrease its damage to any grouped allies, allowing them to deal damage to enemies who thought they were recovering at a safe distance. With these combined effects, packs will regret picking a fight on your shores.
We are excited to see how players are able to combine the Spinosaurus’s new abilities. Whether you like to roam the shores, wait in the waters, or pick a few too many fights, the Spinosaurus is a great choice for those who like devastating, monstrous brawlers with the added ability to go aquatic.
Balance Changes
With this patch, we have also made adjustments to the stats of many of the largest dinosaurs on our roster to generally reduce their base stats but improved the effectiveness of their attacks and passive abilities, such as increased running stamina, tail attack damage, and stamina recovery. This was done to help bridge the power gap between medium-sized dinosaurs like Daspletosaurus and Miragaia when compared to our largest dinos like Tyrannosaurus and Eotriceratops.
Previously, 5-slot dinosaurs acted like stat walls thanks to their high health pools and combat weight values that were completely unapproachable by most smaller slot-sized dinosaurs such as Anodontosaurus or Amargasaurus, who in turn had their stats boosted to compete, and ultimately resulted in numbers slowly scaling to unmanageable levels for many other dinosaurs. With this change, all dinosaurs’ stats are now balanced on a more reasonable level on both the high end and low end, making future balancing more consistent. While the largest dinosaurs still retain their high weight values that boost their health and damage outputs, they no longer have such a drastic health boost over their smaller peers.
The below chart illustrates the average combat weight and health changes for all the dinosaurs in Path of Titans before and after this balance patch. Note that the new values are more consistent across the board.
Distance Calls - Wave Two
We have also added distance calls to Allosaurus, Amargasaurus, Iguanodon, Pycnonemosaurus, Stegosaurus, and Suchomimus in this patch. Now, when these dinosaurs do their broadcast and aggressive calls, you will be able to hear them from much greater distances. This is the second wave of call updates, as we previously have already updated our largest dinosaurs such as Tyrannosaurus and Tyrannotitan. We are aiming to have the remaining dinosaurs’ calls updated as soon as possible to finish up this audio pass!
Thank you for your continued support, and as always we will be listening for your feedback and look forward to providing you more updates soon. See you then!